I graduated with a Bachelors of Science degree in Game Development from Full Sail University with a strong understanding of 3D math, game engine architecture and code optimization.

I have over 5 years of Unity3D experience, I consider myself an expert with the engine. I'm fluent with C++ and C# and have a thorough understanding of LUA. I've developed games for iOS, Android, PC (and Mac), Playstation 3 and the Nintendo 3DS.

Outside of work i spend my time working on books, producing educational content and researching new technologies. I do a lot of graphics coding, mainly with OpenGL for fun. I'm also constantly working to refine and optimize my physics engine.

Employment History

  • Present 08/2015

    Fun +

    Unity3D Engineer

  • 08/2015 08/2014

    WB Games SF

    Game Systems Engineer

  • 08/2014 08/2013

    KLab US

    Unity3D Content Programmer

  • 08/2013 03/2012

    Touch Factor

    Content Programmer

  • 03/2012 10/2011

    ImaginEngine

    Programmer II

  • 10/2011 09/2010

    Kiz Toys

    Content Programmer

Education

  • Bachelors in Game Development 2010

    Full Sail University

Projects

Kiz Planet, The Muck Wars

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Cosmic Mischief

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Kiss The Chef

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DC Comics Legends

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Crystal Casters

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Touch Fish

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All Stars Racing Transformed

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Clockwork Planet

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