Gabor
Szauer

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About Me

Having graduated with a Bachelors degree in Game Development from Full Sail University I have a strong understanding of 3D math, game engine architecture and code optimization.

I'm an expert with Unity3D and have experience with various mobile platforms. I'm constantly learning new innovative technologies.

Recent Projects

Crystal Casters
Senior Unity3D Programmer

  • Memory optimizations for low end devices
  • Local asset caching & partial download support
  • General gameplay & server communication code

Sonic & Sega All Stars Racing
Visual FX Programmer

  • Visual effects such as blur, glow, bloom and trails
  • Implemented flowing water and surface deformation
  • Exposed effects and graphics system to LUA

Wedge And The Clockwork Planet
Lead Gameplay Programmer

  • Custom occlusion culling system
  • Custom collisions bypassing unity‚Äôs build in collision system
  • Layered OpenGL gui system

Kiz Planet The Muck Wars
Gameplay Programmer

  • Main character controller & character combat
  • Animation blend tree system
  • Low level OpenGL Gui Wrapper

Cosmic Mischief
Technical Lead

  • Management of a team of eight programmers
  • Design of code architecture
  • In-game and remote debugging tools

Education

2010

Full Sail University
Game Development, Bachelors

2008

High Tech North
Vocational, Web Technologies

Employment

Mar 12 -
Present

KLab US
Senior Unity3D Programmer

Mar 12 -
Aug 13

Touch Factor
Senior Content Programmer

Oct 11 -
Mar 12

Imagin Engine
Game Programmer II

portfolio image Wedge & the Clockwork Planet portfolio image Crystal Casters portfolio image Kiz Planet, the Muck wars portfolio image All Stars Racing Transformed portfolio image Cosmic Mischief

Info

Name: Gabor Szauer
Phone: (415) 948-3930
LinkedIn: linkedin.com/in/gszauer
Github: github.com/gszauer

portfolio image Download My Resume

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