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iPhone 3D Programming

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Title: iPhone 3D Programming
Author: Philip Rideout
Rating: 10 / 10

This book is simply amazing. It offers both a crash course in iPhone Development and OpenGL. The book scratches on the surface of Objective-C, but i still suggest picking up an Objective-C book as well. Throughout the book the author presents several iterations of a rendering engine written in both OpenGL ES 1.0 and OpenGL ES 2.0. Samples also point out how to respond to user interactions such as touch, drag, tilt and orientation. What makes this book truly unique from other iPhone books i have read is that most of the proposed rendering engine is written in C++. Objective-C is barely used. When Objective-C is used it usually just passes data over to C++. This is an excellent book with almost no cons.