Work

Kiz Planet, The Muck Wars

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Description:

Muck Wars is coming! Get ready to journey into KizPlanet’s past – to the days when Simon Welk ruled Hub City with an iron fist. You play as Max, a kid from Earth who has come to save KizPlanet from Welk Industries and the dreaded Muck Menace. With Wedge and the Underground by your side, you’ll battle foot soldiers, sludge slingers, crazed critters and massive muck monsters. The fate of KizPlanet is in your hands, so choose your weapon, hit the streets and take back Hub City.

Responsibilities:

As a general / gameplay programmer i was mainly responsible for player related code, gui code and optimization. I handled the players animation tree, state machine and combat. I was also responsible for implementing a GUI system that would perform better than Unitys built in system. I achieved this trough the GL class, a primitive OpenGL-like api exposed trough Unitys scripting language. I also handles a lot of code optimizations near the end of the project ranging from reordering data to unrolling loops for better performance.