C++, C#, Objective-C, 3D math, Unity3D, OpenGL, GLSL, Memory management, Strong understanding of game engine design
Visual effects such as blur, glow, bloom and trails
Implemented flowing water and surface deformation
Created particle system to run on 3DS gpu
Exposed effects and graphics system to LUA
Custom occlusion culling system
Custom collisions bypassing unity’s build in collision system
Layered OpenGL gui system
Character motor system
Low level OpenGL Gui Wrapper
Main character controller & character combat.
Game optimization for better framerate.
Animation blend tree system.
Management of a team of eight programmers.
Design of code architecture.
Paralleling animation system.
In-game and remote debugging tools.