Game Physics Cookbook

PhysicsBook Published by Packt Publishing
Publication Date: April 2017 | ISBN-13: 978-1-78712-366-3

Abstract

At some point in your game development career you might need to build a physics engine, modify the source code of an existing physics engine, or even just model some interaction using an existing physics engine. Each of these tasks can be a real challenge. Knowing how a physics engine is implemented under the hood will make all of these tasks considerably simpler. This book provides easy to follow recieppes for dealing collision detection and resolution.