• Present 06/2017

    Oculus

    Currently Employed

  • 06/2017 01/2017

    GSN Games

    Currently Employed

  • 12/2016 07/2015

    Fun +

    The project we where working on did not hit some of the KPI targets we where given while in Geo-Beta. The project was canceled and the entire development team was let go.

  • 07/2015 07/2014

    WB Games SF

    The project I was working on was getting close to launching and my role was no longer vital. Right around that time I was offered a position at Fun Plus working with ex colleagues from KLab. I left because of the opportunity to work with my old team.

  • 07/2014 10/2013

    KLab US

    I loved working at KLab, unfortunately the US Studio was almost entirely shut down. The whole engineering team was let go.

  • 10/2013 03/2012

    Touch Factor

    The project I was working on ended up in development churn. We missed several launch milestones and I felt that management was going to keep missing launch windows. Morale for my team was low and I decided to leave when I had the opportunity.

  • 03/2012 09/2011

    ImaginEngine

    The studio was shut down. Information about the closure is available on Gamasutra

  • 09/2011 10/2010

    Kiz Toys

    The studio started missing payroll for several months around June. The payroll issue was eventually resolved, but it had caused major financial issues for me. I left fearing that the payroll issue might happen again.